Programming Libraries and Engines

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(Game Math)
m (Memory Management)
Line 37: Line 37:
** Fill / clear memory
** Fill / clear memory
*** C-style function:  [[memset.asm]]
*** C-style function:  [[memset.asm]]
-
*** Older FILLMEM/FILLZERO/CLRSRC combined routine: [[fillmem.asm]]
+
*** Older FILLMEM/FILLZERO/CLRSCR combined routine: [[fillmem.asm]]
* Bank switching
* Bank switching
** Intellicart bank switch utility routines [[ic_banksw.asm]]
** Intellicart bank switch utility routines [[ic_banksw.asm]]

Revision as of 00:38, 7 September 2008


Contents

Programming Libraries and Engines

Below are links to various library functions, as well as programming frameworks (aka "engines") that you can use when building a game. After all, while inventing wheels is sometimes fun, more often than not it's more fun to focus on writing a game.

If there are specific functions or library elements that you'd like to see, put a request on the "discussion" page.

Basic Math

Game Math

Memory Management

Basic I/O

Sprite Engine

The intention is to put a sprite engine here. None present currently.

Music / Sound Effects

The intention is to put music and sound effects engine here. None present currently.

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