Programming Libraries and Engines

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m (Game Math)
(Memory Management)
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* Game variables
* Game variables
** Macros for declaring variables: [[dseg.mac]]
** Macros for declaring variables: [[dseg.mac]]
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** Initializing memory:  [[initmem.asm]]
* Block memory functions
* Block memory functions
** Copy memory  
** Copy memory  

Revision as of 03:36, 7 September 2008


Contents

Programming Libraries and Engines

Below are links to various library functions, as well as programming frameworks (aka "engines") that you can use when building a game. After all, while inventing wheels is sometimes fun, more often than not it's more fun to focus on writing a game.

If there are specific functions or library elements that you'd like to see, put a request on the "discussion" page.

Basic Math

Game Math

Memory Management

Basic I/O

Sprite Engine

The intention is to put a sprite engine here. None present currently.

Music / Sound Effects

The intention is to put music and sound effects engine here. None present currently.

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