Programming Libraries and Engines

From Intellivision Wiki

(Difference between revisions)
Jump to: navigation, search
(Memory Management)
(Game Math)
Line 22: Line 22:
* Distance computation:  [[dist_fast.asm]]
* Distance computation:  [[dist_fast.asm]]
-
* Random number generation:  [[rand.asm]]
+
* Random number generation
 +
** Fully featured:  [[rand.asm]]
 +
** Stripped down and fast: [[randfast.asm]]
== Memory Management ==
== Memory Management ==

Revision as of 00:28, 7 September 2008


Contents

Programming Libraries and Engines

Below are links to various library functions, as well as programming frameworks (aka "engines") that you can use when building a game. After all, while inventing wheels is sometimes fun, more often than not it's more fun to focus on writing a game.

If there are specific functions or library elements that you'd like to see, put a request on the "discussion" page.

Basic Math

Game Math

Memory Management

Basic I/O

Sprite Engine

The intention is to put a sprite engine here. None present currently.

Music / Sound Effects

The intention is to put music and sound effects engine here. None present currently.

Personal tools
Namespaces
Variants
Actions
Navigation
Toolbox