Programming Libraries and Engines

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(Basic Math)
(Memory Management)
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== Memory Management ==
== Memory Management ==
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* Game variables
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** Macros for declaring variables: [[dseg.mac]]
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* Block memory functions
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** Copy memory
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*** As-is: [[memcpy.asm]]
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*** Unpacking packed 8-bit data: [[memunpk.asm]]
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** Compare memory:  [[memcmp.asm]]
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** Fill / clear memory
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*** C-style function:  [[memset.asm]]
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*** Older FILLMEM/FILLZERO/CLRSRC combined routine: [[fillmem.asm]]
* Bank switching
* Bank switching
** Intellicart bank switch utility routines [[ic_banksw.asm]]
** Intellicart bank switch utility routines [[ic_banksw.asm]]
** To do:  ECS-style bank switching routines
** To do:  ECS-style bank switching routines
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* Game variables
 
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** Macros for declaring variables: [[dseg.mac]]
 
== Basic I/O ==
== Basic I/O ==

Revision as of 20:32, 6 September 2008


Contents

Programming Libraries and Engines

Below are links to various library functions, as well as programming frameworks (aka "engines") that you can use when building a game. After all, while inventing wheels is sometimes fun, more often than not it's more fun to focus on writing a game.

If there are specific functions or library elements that you'd like to see, put a request on the "discussion" page.

Basic Math

Game Math

Memory Management

Basic I/O

Sprite Engine

The intention is to put a sprite engine here. None present currently.

Music / Sound Effects

The intention is to put music and sound effects engine here. None present currently.

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