Difference between revisions of "Gfx.mac"

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[[Category:Programming]] [[Category:Library]]
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These macros provide a handy way to define 8 pixel wide graphic tiles (8 × 8, 8 × 16 and so on).  They may be extended in the future to facilitate defining wider graphics.
 
These macros provide a handy way to define 8 pixel wide graphic tiles (8 × 8, 8 × 16 and so on).  They may be extended in the future to facilitate defining wider graphics.
  

Latest revision as of 08:27, 4 December 2010


These macros provide a handy way to define 8 pixel wide graphic tiles (8 × 8, 8 × 16 and so on). They may be extended in the future to facilitate defining wider graphics.

Source Code

;; ======================================================================== ;;
;;  GFX.MAC                                             Default Macro Set   ;;
;;  Macros for generating graphics bitfields from strings.                  ;;
;;  Joseph Zbiciak <intvnut AT gmail.com>                                   ;;
;;  These macros are hereby released into the Public Domain.                ;;
;;                                                                          ;;
;;  Macros defined in this file:                                            ;;
;;      gfx_start    Start a packed graphic                                 ;;
;;      gfx_row s    Add an 8-pixel wide row to a packed graphic            ;;
;;      gfx_flush    End a packed graphic                                   ;;
;;                                                                          ;;
;;  EXAMPLE USAGE:                                                          ;;
;;                                                                          ;;
;;      gfx_start                                                           ;;
;;      gfx_row   ".######."                                                ;;
;;      gfx_row   "#......#"                                                ;;
;;      gfx_row   "#.#..#.#"                                                ;;
;;      gfx_row   "#......#"                                                ;;
;;      gfx_row   "#.#..#.#"                                                ;;
;;      gfx_row   "#..##..#"                                                ;;
;;      gfx_row   "#......#"                                                ;;
;;      gfx_row   ".######."                                                ;;
;;      gfx_flush                                                           ;;
;;                                                                          ;;
;;  The above will generate the following four words in memory:             ;;
;;                                                                          ;;
;;      Hex       Binary                                                    ;;
;;      817E      1000 0001 0111 1110                                       ;;
;;      81A5      1000 0001 1010 0101                                       ;;
;;      99A5      1001 1001 1010 0101                                       ;;
;;      7E81      0111 1110 1000 0001                                       ;;
;;                                                                          ;;
;;  As you can see, the even rows (0, 2, 4, 6) of the bitmap are in         ;;
;;  the lower bytes of each of the 4 words.  The odd rows of the bitmap     ;;
;;  are in the upper bytes.                                                 ;;
;;                                                                          ;;
;;  A loop like the following is suitable for copying such a bitmap to      ;;
;;  GRAM:                                                                   ;;
;;                                                                          ;;
;;     REPEAT 4                                                             ;;
;;     MVI@   R4, R0 ; get next two rows                                    ;;
;;     MVO@   R0, R5 ; write even # row                                     ;;
;;     SWAP   R0                                                            ;;
;;     MVO@   R0, R5 ; write odd # row                                      ;;
;;     ENDR                                                                 ;;
;;                                                                          ;;
;;  Note that the macros do not keep track of how tall the graphic is.      ;;
;;  They only track whether an even number or odd number of lines has       ;;
;;  been written.                                                           ;;
;; ======================================================================== ;;

    IF (DEFINED _GFX_MAC) = 0

_GFX_MAC EQU 1

;; ======================================================================== ;;
;;  gfx_start                                                               ;;
;;  Initializes symbols for the string->bitmap graphic generator.           ;;
;; ======================================================================== ;;
MACRO   gfx_start
        LISTING "code"
_gfx_w  SET 0
_gfx_eo SET 0
        LISTING "prev"
ENDM

;; ======================================================================== ;;
;;  gfx_row s                                                               ;;
;;  Takes a string, and generates a row of bitmap from the first 8          ;;
;;  characters in the string.  Space characters and dot characters are      ;;
;;  mapped to '0' bits in the bitmap.  All others are mapped to 1.  If the  ;;
;;  string is shorter than 8 characters, the missing characters are mapped  ;;
;;  to 0.                                                                   ;;
;;                                                                          ;;
;;  The bitmap is output as a series of DECLE statements.  Even numbered    ;;
;;  rows are stored in the lower byte of each 16-bit word.  Odd numbered    ;;
;;  rows are stored in the upper byte of each 16-bit word.                  ;;
;;                                                                          ;;
;;  ARGUMENTS                                                               ;;
;;      s   String to convert into a bitmap.                                ;;
;; ======================================================================== ;;
MACRO   gfx_row s
        LISTING "code"
        ; start of graphics definition
_gfx_x  SET 0
_gfx_b  SET $8000
_gfx_w  SET (_gfx_w SHR 8)
        REPEAT 8
_gfx_w  SET (_gfx_w + _gfx_b*((ASC(%s%,_gfx_x)<>$20) AND (ASC(%s%,_gfx_x)<>$2E) AND (ASC(%s%,_gfx_x)<>0)))
_gfx_x  SET _gfx_x + 1
_gfx_b  SET _gfx_b SHR 1
        ENDR
_gfx_eo SET _gfx_eo + 1
        IF  _gfx_eo = 2
        DECLE _gfx_w
_gfx_eo SET 0
        ENDI
        LISTING "prev"
ENDM

;; ======================================================================== ;;
;;  gfx_flush                                                               ;;
;;  Ensures that all bitmap data for a packed bitmap is output.  That is,   ;;
;;  if any rows of bitmap are waiting to be pushed to the object file,      ;;
;;  this macro will push those to the object file.  In general, each        ;;
;;  bitmap definition should be followed by gfx_flush.                      ;;
;; ======================================================================== ;;
MACRO   gfx_flush 
        LISTING "code"
        IF _gfx_eo = 1
        DECLE _gfx_w SHR 8
        ENDI
_gfx_w  SET 0
_gfx_eo SET 0
        LISTING "prev"
ENDM

    ENDI

;; ======================================================================== ;;
;;  End of File:  gfx.mac                                                   ;;
;; ======================================================================== ;;